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House of Burt

Press release · For immediate release

Cold Steel Mac: Defy the Gods Pits an Unwilling Hero Against a God’s Game

Alistair MacAoigh’s LitRPG adventure pairs rule-driven fantasy with an imperfect protagonist confronting a divine power that cannot control its own creation.

MURFREESBORO, TN, . Death in a bowling alley is only the beginning of Mac’s problems in Cold Steel Mac: Defy the Gods by Alistair MacAoigh. An unwilling hero over fifty, Mac wakes in Holoch as player number sixty-eight in a chaos-loving eldritch god’s cosmic pastime, where survival and progress depend on navigating a dangerous game.

Monsters, magical equipment and leveling up shape Mac’s path through a quest system that seems to reward bad ideas when they are entertaining enough. He gathers allies and clashes with cultists as he uncovers the truth behind the game. With fanatical cults, clockwork armies and a collapsing kingdom converging, his struggle becomes a contest over whether he is a pawn or can change his ending.

A pivotal discovery makes that question more unsettling: the god Holoch has lost control of his own creation. Mac has already accused him of not knowing what he is doing, but neither has believed it until this moment. MacAoigh identifies this as a turning point, when Mac realizes that a god without omnipotence can be more terrifying than one whose power is absolute.

The novel’s LitRPG approach reflects MacAoigh’s interest in deep systems, particularly how rules interact to aid or hinder a hero. Its emphasis is not simply on acquiring power. A system that rewards entertaining recklessness puts the rules themselves under scrutiny, giving readers of game-driven fantasy a conflict between making progress within an imposed structure and resisting the power responsible for it.

“I also had long wanted to do an older character whose tragedies were more grounded.”

Alistair MacAoigh

Mac brings a history of imperfect choices to that resistance. Divorced, beaten, mocked and occasionally blown up, he keeps moving without dwelling tearfully on his mistakes. He is old enough to recognize that much of his trouble was his own fault, yet that recognition does not stop him. MacAoigh hopes readers who have suffered but still believe they can rise to the occasion will connect with Mac. Gracie offers another intended point of appeal, particularly for readers accustomed to rolling their eyes when an older person explains the folly of youth.

For MacAoigh, LitRPG has room for heroes who are neither expected choices nor predictable in their responses. His intended message connects Mac’s defiance of Holoch with the freedom to protest one’s circumstances. The focus is an imperfect person’s persistence, not a hero untouched by failure or assured that the power above him knows best.